﻿using System;
using ProjScan.RecordManager;
using ProjScan.RecordManager.AssetData;
using ProjScan.ScanRule.Attr;

namespace ProjScan.ScanRule.ProjectAssets.SAShader
{
	// Token: 0x020001C7 RID: 455
	[SA_Proj_RuleAttr]
	internal class ProjS_TooManyVariants : RecordRuleImp<ShaderAssetData, ShaderRecordManager>
	{
		// Token: 0x06000E9A RID: 3738 RVA: 0x000423EC File Offset: 0x000405EC
		protected override bool IsOK(ShaderAssetData assetData)
		{
			return assetData.variantNumber <= this.GetThresholds(100f);
		}
	}
}
